WeaknessesAfter the start, the narrative can fade into the background, and the endgame theme doesn't always tie back to the beginning. There are isolated issues like a sensor glitch or language reset, and no microphones in the room. Some puzzles may feel dropped in and not entirely in-theme.
StrengthsGreat vibe, polished effects, and space that impresses. Smooth flow and lots of cooperation that keeps the team in a "together" mode. Staff are helpful and friendly.
SecurityStandard safe; when something doesn't work, staff respond. No microphones inside, so contact is via walkie-talkie.
Level of fearLightly scary: dim lighting, gentle jump scares, without heavy horror weight. Manageable for the sensitive; no data from the creators regarding children.
Actors' gameSeveral teams played without an actor and preferred it, as it's easier to focus on puzzles. One opinion even sees no point in an actor's role in this format.
Quality of riddlesFair puzzles, varied and often requiring teamwork, with difficulty from medium to a bit above. Rather little searching, more logical linking of elements and effects. Occasionally there are minor technical issues and puzzles slightly detached from the plot.
PlotThe opening clearly outlines the hospital mystery, but later the storyline can blur amid the action. The mood remains, though the finale doesn't keep the same thematic throughline for everyone.
Difficulty levelAimed at intermediate teams; solo aces without strong cooperation may struggle. The 90-minute runtime gives breathing room, but the puzzles can still press.
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